Scores / Schedule

Learn More About Box Lacrosse

Want to learn more about Box Lacrosse? Read below so you know what to look for on the field! Below are explanations of box lacrosse positions, penalties, slang and more! 

  • Penalties

    Like all sports, there are rules in place designed to create competitive fairness and help encourage player safety by penalizing aggressive behavior.

    Players caught violating any rules are penalized and, depending on the severity of their infraction, spend time in the penalty box.

    While a player is in the box, their team plays with one less player.

    So instead of a typical 5-on-5 play, a team with a player in the box is playing man-down. A team benefiting from an opponents’ penalty is man-up or on the power play; the offending team is on the man-down or penalty kill.

    This page will go over the different types of penalties, what necessitates a penalty shot, which penalties result in a player’s ejection, and the common signals you’ll see from referees.

    Technical penalties-

    For less serious offenses and result in a change of possession.

    Common technical penalties:

    • Illegal Pick – A pick which usually knocks an opponent down
    • Crease Violation – A player either steps into the crease with possession of the ball or runs through the crease without the ball and receives a pass.
    • Thirty-Second/Shot Clock Violation

    Minor penalties-

    Handed out to players who commit fouls and are removed from the floor.

    The offending player sits in the penalty box for either two minutes or until the opposing team scores a power play goal, whichever comes first.

    Before each game, a player is designated as the “in-home” player. This player will serve any bench minor penalties or penalties committed by the goalie.

    Common minor penalties:

    • Bench Minor
      • Too many men on the floor, illegal substitution
    • Dead Ball Foul
      • Contact against an opposing player when play has not started
    • Holding
      • Grabbing an opposing player’s stick
    • Slashing
      • A player forcefully hitting an opponent with their stick. Non-aggressive stick contact to the opponent’s stick or hands of the ball carrier typically is not penalized.
    • Unsportsmanlike
      • Abusive language to refs, intentionally moving the goal, attempting to draw a penalty by “taking a dive,” etc.

    If players on both teams commit coincidental penalties, then the offending players will head to the penalty box. The teams will play 5-on-5 lacrosse.

    Players in the box will not be able to enter the floor until a stoppage in play – either a goal being scored, another penalty called after their 2 minutes in the box, or a timeout.

    Goals scored during coincidental penalties do not release the offending players.

    If a team scores while their player is in the penalty box – otherwise known as scoring a shorthanded goal – it does not release their player.

    Major Penalties-

    Serious infractions resulting in the offending player sitting in the penalty box for either five minutes or if the opposing team scores two power play goals, whichever comes first.

    A number of major penalties would be minor penalties but are considered egregious in the referee’s judgement.

    Common major penalties:

    • Boarding
      • Hitting a vulnerable opponent violently into the boards
    • Body/Cross Check
      • Violently checking a vulnerable opponent from behind, above the shoulders, or above the waist
    • Elbowing
      • Hitting an opponent with an extended elbow
    • Fighting

    If a player commits two major penalties within a game, that player will be removed for the duration of the game. The in-home player will serve the second major penalty.

    Players who commit a second major penalty are also assessed a game misconduct.

    Game misconduct-

    Result in the player being suspended for the remainder of a game.

    These penalties are for 10 minutes, and a substitute player serves the offender’s time in the penalty box. The in-home player will serve the offender’s minor or major penalty assessed prior to the game misconduct.

    Situations which warrant a game misconduct being assessed:

    • Any player who incurs a total of three major penalties in a regular season or playoff games
    • Fighting
    • Abuse of officials

    Match penalties-

    Result in the offending player being suspended for the remainder of the game and ordered to the locker room.

    The in-home player serves the offending player’s time in the penalty box. They are released when the penalty’s time has expired or three power play goals are scored.

    A match penalty automatically suspends the offending player for one or two games depending on the severity of the offense.

    Further fines and/or suspensions are handed out by the League Office.

    Gross misconduct-

    Assessed against players who interfere with or strike a spectator; make racial, gender, religious, sexual orientations taunts, and/or slurs; and/or spits on or at an opponent, spectator, or referee.

    Ten minutes are charged in the records of the offending player, and they are removed from the game.

    The offending player is also assigned a match penalty, and further fines and suspensions can be levied.

  • Positions

    Active Roster- Each team has an Active Roster consisting of 21 players. Before each game, the two teams have to scratch two players from their respective rosters, meaning those four players will not play in the game that day.

    Of the 19 players on a team who will dress, there have to be 17 runners and 2 goaltenders, and only six can be on the floor at any time.

    Typically, you will see one goalie and five players playing offense or defense for a team at any given time.

    Forwards- Forwards predominantly play offense, and their job is to find a way to get that ball past five defenders who are doing everything they can to get the ball back and a goaltender wearing enough pads to build a pillow fort out of.

    Defensemen- On the other end of the floor are the defensemen, the stalwart line of defense making opposing forwards’ jobs even more difficult. Their job is to keep opponents as far away from the crease as possible, force bad shots, cause turnovers, and regain possession of the ball for their team.

    Transition Players- A mix of forwards and defensemen, transition players can play on either side of the floor. They excel at getting the ball from one end of the floor to the other quickly and scoring on fast breaks, a change of possession from defense to offense before an opponent can swap their full defense out onto the floor.

    Goaltenders- Goaltenders, goalies, netminders, wall – no matter what name you call them, a goaltender is the last line of defense. They soak up opponents’ shots on goal and try and regain possession of the ball, either by controlling the ball’s rebound and directing it towards a teammate or by collecting the ball into their stick and passing it.

  • Statistics

    Position Player Stats

    GP Games Played
    G Goals
    A Assists
    PTS Points
    PIM Penalty Minutes
    PPG Power Play Goals
    PPA Power Play Assists
    SHG Shorthand Goals
    SHA Shorthand Assists
    LB Loose Balls
    TO Turnovers
    CTO Caused Turnovers
    S Shots
    SOG Shots on Goal
    S% Shooting Percentage
    FO Face-offs

    Goaltending Stats

    MIN. Minutes
    W Wins
    L Losses
    GA Goals Against
    SV Saves
    GAA Goals Against Average
    SV% Save Percentage


    • S% – Percentage detailing the scoring accuracy of a player. The higher the number, the better.
      • Formula: Goals divided by shots. (G/S)
    • GAA – Average number of goals given up in a 60-minute time frame. Along with save percentage, a key metric for evaluating a goaltender performance. The lower the number, the better.
      • Formula: Goals against divided by 60 minutes then multiplied by playing time. ((GA/60)*MIN)
    • SV% – Percentage determining the number of saves made by a goalie. Along with goals against average, a key metric for evaluating a goaltender performance. The higher the number, the better.
      • Formula: Saves divided by shots against. (SV/SA)
  • Slang

    Apple– Assist.

    Boarding- Hitting an opposing player into the boards. Can be a penalty depending on the severity of the hit and/or whether the player hit was in a defenseless position or not.

    Cradle- A basic lacrosse stick skill where the player twists the stick back and forth to help maintain possession of the ball.

    Cross-Check- Hitting/pushing an opponent with the stick while both hands are grasping it.

    Doorstep- Front of a crease right before the goaltender.

    Loosie- Loose ball.

    Raking- Placing the back of the stick on top of a loose ball and pulling it back towards the player to gain possession.

    Rusty Gate- Defensive maneuver where a player extends their arm, swings behind them, and hits the opponent’s stick when he has the ball.

    Slide- When a defensive player moves from his assignment to an on-ball forward to help disrupt the shot or force a pass.

    Sock Trick- Scoring six goals in a game.

    Swim- Lacrosse move where the player with a ball brings the stick up and over their defender to help maneuver behind them.

    Twister- A deceptive shot where a player is shooting with their dominant hand but the head of their stick comes down from their weak hand.

  • Timeouts/Challenges

    Teams get one timeout per half, two total per game. If a game goes into overtime, teams will receive one additional timeout.

    Timeouts not used in the first half do not carry over into the second half. Timeouts run 45 seconds.

    For a team to use a timeout while there is action on the floor, they must have possession of the ball.

    When there has been a stoppage in play, either team can use their timeout.

    Referees can call timeouts for injured players, and neither team will be charged a timeout.

    Every quarter has two promotional timeouts, typically under the 10-minute and 5-minute marks.

Panther City Lacrosse Club